SOLID Principles

Hello and welcome back to another week of my blog! This week I want to talk about SOLID design principles since it is important for other programmers to read and understand your code so you can collaboratively work together on it. Having code that is not clean and hard to understand will ultimately hinder you in the long term. Having clean code also makes your code easier to write and understand as well. The term SOLID stands for multiple things: The Single Responsibility Principle, The Open-Closed Principle, The Liskov Substitution Principle, The Interface Segregation Principle, and The Dependency Inversion Principle. These principles were made by a Computer Scientist named Robert J. Martin who is also the author of Clean Code. I’m reading that book for CS-348. 

Starting with the Single Responsibility Principle, this principle states that a class should only have one responsibility. Furthermore, it should only have one reason to change. For example, there is a program that calculates the area of shapes. There would be classes that define the shapes themselves (ex. Class Square) and a class that calculates the area of the shapes (ex. Class ShapeArea). The ShapeArea class should only calculate the area of the shapes. 

The open closed principle means that classes should be open for extension and closed to modification. This means that programmers should be able to add new features to the code without touching the existing code because touching the existing code could create new bugs. 

The Liskov substitution Principle states that subclasses should be substitutable for their base classes. This means that if class B is a subclass of class A, we should be able to pass an object of class B to any method that expects an object of class A and the method should not give any weird output in that case. 

The interface segregation principle states that larger interfaces should be split into smaller ones. By doing that, we can ensure that implementing classes only need to be concerned about the methods that are of interest to them. 

The last one is the Dependency Inversion principle. The general idea of the principle is that high level and complex modules should be easily reusable and unaffected by changes in low level utility modules. To do this, there needs to be an abstraction between the high level and low level modules so they are separated and you can tell them apart. 

Those are all the SOLID principles. Thank you for reading this blog post!

https://www.bmc.com/blogs/solid-design-principles/#

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